In my little hiatus from work I recently took one of my old toy horses and spray painted it with a flat grey primer in order to do value studies. It's a great tried and true way to study forms without having to deal with too much color information. Below is a timelapse video I took while painting. Overall time was about 3 hours but here it's condensed down to about 11 minutes. Software: Photoshop v.CS4. Music: LTJ Bukem Feat. MC Conrad
Saturday, February 25, 2012
Thursday, February 23, 2012
Wednesday, February 22, 2012
Ecorche art therapy
I've been getting back into the swing of things and one of the ways I've been warming up my pitchin' arm is to sit down and do some life and anatomical studies. Here I've used the ecorche model sculpted by Andrew Cawrse. I've used it for so many things but never as an actual subject. I really need to do some more of these! I feel like I learn so much every time I do. Painted in Photoshop.
Tuesday, February 14, 2012
In Memoriam: Adam Adamowicz 1968 - 2012
I first met Adam when I started working at a tiny game development studio in Boulder, Colorado back in 1998 called Devil’s Thumb Entertainment. I walked into the studio on my first day of work and I’m pretty sure The Cramps were playing full blast from his general direction. There he was, sun baked and surrounded with what at the time I assumed were rare Jaimie Hewlett sketches pasted up around him, loads of cds and flyers for rockabilly rollerderby raver chicks with squids on their heads. ‘Welcome to the monster factory!’ he said and I thought instantly ‘Oh hell yeah! I came to the right place!’ It didn’t take long to figure out that what I thought were Jaimie Hewlett drawings were actually his and to be quite honest were 10 times more appealing and hilarious. (No offense Jaimie!)
When I finally got the chance to see his apartment in Denver I realized I was stepping into the mind of a creative genius. His entire apartment from floor to ceiling, front to back was covered with his paintings, massive cardboard sculptural cat like gargoyles, christmas lights, intricate costumes (designed with little more than a leather jacket, cheap sombrero, toys from a thrift shop, black and silver spray paint and hot glue) flyers for previous rent parties from his old warehouse, Tank Girl comics, Low Rider and American Artist magazines, Thomas Pynchon novels and a constant stream of music. Every square inch was interesting and VITAL and ALIVE. This was an intellect far beyond anyone else I’d ever met and there was not a single hint of pretentiousness to him. His entire life was a beautifully structured and disciplined chaos. Even then I began to see that not only was I in the presence of greatness, I was in the presence of one of the more important illustrators of the late 20th and early 21st centuries. He just didn’t know it yet and neither did anyone else. Quite frankly he wouldn’t give a shit if someone gave him that label. He simply wanted to come up with more ideas and get better at drawing. Period.
Since then we got into many beer soaked adventures that sometimes included late night bike rides through the city streets of Denver with a boom-box strapped to the back blasting Big Audio Dynamite with sparklers hanging off the handlebars(and some stiches on the scalp of yours truly). Dangerously drunken skateboarding with cap guns, ditching psychedelic parties to go laugh our asses off and throw giant rocks in a frozen river, concerts, weekend long patio surfing tours in the Colorado summers, trips to the reservoir to float around wearing finely crafted and thrilling 12pack headgear, lunchtime bike rides up to our favorite outdoor patio Rhumba in Boulder for $2 Red Stripes and then back to work again, and many hours working close to him and learning as much as I could about being an artist and a better human being. He once said to me “I may not be Mozart, but at least I can try to be the Pixies.” He just wanted to entertain people in any way he could.
In his last few days we spent together in the hospital we sat on his hospital bed listening to music for hours, talking, and drawing in our sketchbooks. Our conversations were tinted with what was happening for him in the moment certainly, but mostly we talked about friends, art, music, and life. We spoke without much nostalgia or finality, just very real and present and forward looking despite the circumstances. He kept drawing until he couldn't possibly draw anymore, squeezing every last ounce he could out of life, just as he always had.
Watch papa go to work.
I love you Adam. You continue to be my friend, mentor, and greatest inspiration.
Tuesday, November 1, 2011
TESV:Skyrim - Art of Skyrim video montage
If you hadn't seen it here's a video that was put together of concept art juxtaposed with in game assets to show how the final product comes to life. This is a mixture of mine and Adam Adamowicz's concept art. There is a tremendous amount of work that happens in between these steps that requires teams of artists and coders to make happen. Without them, these would just be drawings. They're the ones who really bring it to life. Music is from the Skyrim soundtrack by Jeremy Soule.
Saturday, October 29, 2011
TESV:Skyrim Concept Art pre-release
Hi everyone,
First of all, I want to thank everyone who follows my meager little blog for sticking with me and being patient. I've been extremely busy over here hence the lack of posts. As a matter of fact, I should probably be playing with my older son instead of letting him watch TV as I write this but never the less I rarely find the time to do this so strike when the iron is hot as they say. I plan on updating more often with art related materials that are either mine or things that I find interesting. If you have any ideas or things you'd like to know about I'd love to hear from you.
So that said Bethsoft has released some more of the work I've done for Skyrim over the last 3 years and I wanted to share some of that with you. As the weeks and months continue I'll likely be trickling more out there so if you're interested stay tuned and check in every once and a while. Also check Adam Adamowicz's blog in the coming weeks as I have a sneaking suspicion he'll be posting his stuff too. If he doesn't I'll pester the hell out of him until he does:)
Speaking of which if you have a few minutes also head over to the Bethblog for a link to our recent interview about the concept art process on Skyrim in the Skyrim Team Diarys.
As always I love hearing from you and welcome any comments and suggestions. Without further ado here's some of the most recent release of paintings I did for Skyrim. Thank you and I hope you enjoy.
-Ray
First of all, I want to thank everyone who follows my meager little blog for sticking with me and being patient. I've been extremely busy over here hence the lack of posts. As a matter of fact, I should probably be playing with my older son instead of letting him watch TV as I write this but never the less I rarely find the time to do this so strike when the iron is hot as they say. I plan on updating more often with art related materials that are either mine or things that I find interesting. If you have any ideas or things you'd like to know about I'd love to hear from you.
So that said Bethsoft has released some more of the work I've done for Skyrim over the last 3 years and I wanted to share some of that with you. As the weeks and months continue I'll likely be trickling more out there so if you're interested stay tuned and check in every once and a while. Also check Adam Adamowicz's blog in the coming weeks as I have a sneaking suspicion he'll be posting his stuff too. If he doesn't I'll pester the hell out of him until he does:)
Speaking of which if you have a few minutes also head over to the Bethblog for a link to our recent interview about the concept art process on Skyrim in the Skyrim Team Diarys.
As always I love hearing from you and welcome any comments and suggestions. Without further ado here's some of the most recent release of paintings I did for Skyrim. Thank you and I hope you enjoy.
-Ray
Sunday, February 27, 2011
Thursday, February 24, 2011
TESV: Skyrim - Gameplay Trailer
Here's the debut of in game footage from the project I've been working on for the last 2+ years! We have an incredible team and here is the proof! The footage seen is a mere glimpse into what's to come. Many more surprises are in store for the fans...:)
Labels:
Elder Scrolls V,
Skyrim,
TESV
Friday, February 11, 2011
TESV: Skyrim: Concept Art
Newly released concept art in high resolution!
This one actually covers quite a few bases. I originally began this one as a simple concept painting of a bear but I decided to spend some time after hours developing an entire scene to pitch a few ideas on wildlife encounters in the game and duel wielding weapons. Luckily Todd was excited by this idea as it had never been done in an Elder Scrolls game before and he felt it was time to give it a go.
Sunday, February 6, 2011
Video: Art of Skyrim
This was released a couple of weeks ago on Game Informer's site but it's all over youtube now so I feel like I'm not scooping them anymore by featuring t here for a little more shameless self promotion...:) Ok, before you watch I have to talk about the fact that I don't speak in the video at all. To be honest it was a little awkward since I think the PR person was overzealous in controlling the message by not allowing me to be mic'd. My presence was essentially reduced to prop. Ah well, I can't complain too much as all the art featured in this video is mine. Hope you enjoy:)
Sunday, January 23, 2011
TESV: Skyrim: Concept Art - Time Lapse Painting
Hi everyone! Here's some new stuff to show! This is an example of a paint-over, painted by yours truly. A paint-over is the process of taking a screen-shot from the game and painting directly on top of it to visualize how to improve a scene. It's a bit of the reverse of traditional concept art but it falls square within the job description and it happens more than you might think. The next time you're cruising around the different concept art sites, keep in mind that many of the pieces your seeing are not necessarily 'from scratch' but are collaborative pieces done with level designers and character artists to support the end product. It's a bit of different beast than illustration.
I recorded this back around Christmas 2009 using Camtasia and painting in Photoshop. I'd frequently stop and start the recording to make the clips more manageable in the editor so you may see a couple of dramatic jumps where I forgot to hit the record button:)
Saturday, December 25, 2010
Elder Scrolls V: Skyrim
I can FINALLY(!) acknowledge what I've been working on for the last 2 years! I am so happy and pleased to announce that myself and my good friend Adam Adamowicz have been hard at work creating the vast majority of the concept art for the 5th installment of the Elder Scrolls series. I am truly honored and thrilled to even be a part of such an amazing project and I cannot wait for fans to see the end result. Personally being here and working on this day in, day out represents a real turning point artistically which I feel is only the beginning of another leap forward. I won't say much more now, other than the game in it's current state looks a-mazing! Really. I can honestly say that being almost a year away from release this title already looks and feels incredible. This is a fantastic studio filled with hugely talented and cool people who pull off voodoo bad ass-ery on a daily basis and I'm so proud of what they're doing. They take my art and make it look a thousand times better. I wish I could show more but that will have to wait. In the meantime check out the super cool teaser trailer! I'll post more ASAP...
Wednesday, August 4, 2010
Gotta Have a Hook Challenge pt4 (the done-en-ing)
I think this will be the final. I played with the palette some and added subtle details and changes to fine tune it. I feel like I've gone about as far as I can with it before I overcook the pasta. Unless you have any other ideas I think I'm calling it done. As DaVinci said, art is never finished, only abandoned.
Labels:
ArtOrder
Tuesday, August 3, 2010
Gotta Have a Hook Challenge pt3 (Color WIP)
Here we are with some slight tweaks to color balance, dust, and dwarf details. I may dial down the overall saturation and shift the palette back to the more pinkish fleshy hue overall. The color harmony happening in this one is almost too perfect and a bit contrived. The previous version actually appealed to me a bit more. I may push it back toward that direction while keeping the other small structural changes I made in this latest version.
Labels:
ArtOrder
Monday, August 2, 2010
Gotta Have a Hook Challenge pt2 (Color WIP)
Here is what I have so far. I'm mainly posting this to get some feedback. There is some fairly major stuff I feel I need to address but for the sake of objectivity, I don't want to influence any feedback I may get by stating my opinions. Thanks for taking a look.
Cheers,
-Ray
Cheers,
-Ray
Labels:
ArtOrder
Subscribe to:
Posts (Atom)
































