Tuesday, June 17, 2008

IMC update #1

Wow! We're not even halfway through and this is turning out to be the most incredible artistic experience of a lifetime. This is what a workshop should be. Small and intimate. Everyone is friendly, absolutely no egos, all of the instructors go way out of their way to help and get close and personal with the work you're doing and invite you to do the same with them working in the same room with everyone else.

Boris friggin' Vallejo walks up behind me today and goes 'Wow! That's great work!' ...and means it! Even with absolute beginners, they're made to feel as if they are part of a community of illustrators and that from now on we are peers. I and everyone else here has gotten hours of personal one on one critique including paint-overs, redrawing, and truly helpful and practical advice. Scott Fischer and Daniel Dos Santos (at the same time!) both chipped away at my drawing today kind of refining it and giving me really good input on how to make it sing.

Donato discusses his Lord of the Rings prelim drawing.


Donatos ref pile.
Studio B on Monday's demo night.

Donato has some fun plus a sneak peak of what I'm working on.


Big big thanks to Donato for going way above and beyond helping me with his transfer process. He was incredibly patient with my fumbling with the brayer knowing that I was about to turn my drawing into so much wet tissue paper had he not jumped in to help. Thanks again man. I will do my best to pass along this technique to others know that I know what to do.

Much more to come soon...

-R

Thursday, June 5, 2008

Ridiculously cute kid pics

Well it finally happened. Jack stayed up late last night and made his own blog. I guess he got sick of sharing space with me on my blog. Quite frankly, I was getting a bit jealous of all the attention he was getting. So from now on, all future Jack pics will live on his own blog.

Warning! Cute pics and videos contained within. Anyone other than family and friends will probably be bored silly:)


Wednesday, June 4, 2008

Space Siege: Design Examples

Here are some examples pulled from the trailer of some of the stuff I designed. None of the models or renderings are mine. They were modeled, textured, and animated by the amazing team of artists on the Space Siege team. Honestly, most of my design work was preliminary with a few things making it through the cracks. The work that prevailed from the team is what really makes it shine...:)


Although I did very little modeling or texture work on this project, I did create the backdrop for the canyon areas that run the length of the Armstrong's interior. This consisted of multiple planes with painted alpha maps mixed with some post lighting effects to sell depth.


Some of the most fun stuff for me to work on was spaceships. I designed all the earth based ships and the basic configuration of the Armstrong [which can be seen here].

Space Siege: Shameless Self Promotion time

New Space Siege trailer. A bit of shameless self promotion here... I developed some of the concepts, environments, and preliminary designs for this game. My wife,Rane did some voice acting for several of the characters too!

Robots, monsters, spaceships, hot girls in spandex uniforms, and 'splosions. What else do you need?

:D

To see in high definition go here:

http://www.gametrailers.com/player/34561.html