Continuing from my previous Wisp post, this was an early sketch designed to show an encounter with Wisps pre-Wisp Mother. This concept of them (being more like Sirens) was the driving idea in my mind to pitch to the designers and Todd. They have an insatiable hunger that can never be quenched. Doomed souls forever looking for another wayward traveler lost in the woods.
I imagined the Wisps luring the player deeper into a glen with an enchanting and seductively harmonic song. As they surrounded you they would start stripping away your magica, weapons, and gear as you were lifted into the air by their ghostly forms. After you were sufficiently defenseless they'd drain your health and take on a more corporeal monster/vampiric form and finish you off. After a while the effects of the lifeforce they took from you would dwindle and they'd revert back to a more ethereal ghost like state.
Of course this was a tremendous amount of resources to devote to one creature design and it didn't really fit with the lore so it was never made it in. But in going through this process we explored a lot of ideas that manifested in opening some doors elsewhere and established a new part of the Elder Scrolls canon.
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