This assignment was a simple costume design. Not a whole lot of description is given or necessary for these ancillary designs. They are mostly background texture and side quest messengers. That said I really enjoy working on these because I get to be creative in coming up with my own little internal back stories to give the designs more context while drawing.
I usually start out with a B/W value sketch to work out values and get the idea across to the AD. Once a design is decided on I'm asked to either move on to a color pass or the next assignment depending on how much time we have or if enough is being communicated.
I like concept art that reveals the personality of the character. As in life, the personality of the character can inform the costume. I try to animate costume designs with the life force of the character wearing it. My hope is that it inspires more than just the character modeler but also gets designers and animators juiced with ideas as well.
I thought of her as a head strong, no-nonsense, and beautiful bartender. Perhaps even owning the place. Kind of the Amazonian version of Marianne from Raiders of the Lost Ark. Probably sleeps on a little cot or pile of furs in a back room by the hearth. Wins every drinking contest and isn't above bouncing some of the deadbeats and brawlers if necessary.
Thanks for stopping by. More to come...
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